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Ship Building Guidelines

These are the rules and guidelines for construction agreed to by the groups on swfan.net:

 

Shipyard rules:

* Only three shipyards are allowed to orbit a planet.
* Each group may have an aditional customer shipyard, not for your own use (selling and building for others).
* No limit to the number of shipyards as long as you have planets for them to orbit.
* There will only be two shipyard sizes to keep it simple: 20,000 meters and 40,000 meters.
* Time to build a 20 KM Shipyard: 20 days.
* Time to build a 40 KM Shipyard: 40 days.
* Increasing the size of a 20KM Shipyard to a 40KM Shipyard will take 25 days.
* Shipyards can be attacked, and maybe destroyed if you do it very well

Construction:

* Every ship construction/research must be shown on a forum for reference and comply with time regulations.
* The construction post must have the following information: What kind of ship(s) you are building, technical specifications or links to such, the date the construction started, when the construction is expected to finish.
* Ships come with crew, but fighters must be built.
* There is no limit to shipsize, but you cannot build a ship larger then the shipyard itself. When object is larger than the shipyard, it has to be built in sections.
* You cannot build more ships at once, than there are room for.
* To Build a DeathStar(160 KM Diameter) or World Destroyer, you must make a RPG thread at Sw.Fans. You must have 3 shipyards (40KM) orbiting one planet. It will take 3 months.
* When adding special components, like a special drone system, cloaking device or any other special feature to your ship, you must post in the shipbuilding thread about it, during the building or upgrading.






Ship building times for a 40 KM shipyard:


Capital Ships: 1.8 KM per day

MODEL: LENGTH - NUMBER TO MULTIPLY PER DAY - EXAMPLES OF BUILDING TIMES

 

Corellian Corvette: 150 meters - 12 per day

Nebulon-B Frigate: 300 meters - 6 - 6 per day

Corellian Missile Destroyer: 450 meters - 4 - 4 per day

MCL-45: 500 meters - 3 per day - 7 in 2 days - 10 in 3 days

MC-40a: 505 meters

MC-70g Light Cruiser: 680 meters - 2.64 - 2 per day - 5 in 2 days - 10 in 4 days

MC-80m: 886 meters - 2.03 - 2 per day - 4 in 2 days - 8 in 4 days

MC-70 IC/MC-80/MC-80a/MC-80b: 1200 meters - 1.5 - 1 per day - 6 in 4 days - 9 in 6 days - 15 in 10 days

MC-100a/MC-100c: 1260 meters - 1.43 - 1 per day - 5 in 4 days - 8 in 6 days - 11 in 8 days

MC-91: 1500 meters - 1.2 - 1 per day - 4 in 4 days - 6 in 5 days - 9 in 8 days - 12 in 10 days

MC-85: 1800 meters - 1.0 - 1 per day - 2 in 2 days - 4 in 4 days

MC-95: 1900 meters - 0.95 - 1 in 2 days - 3 in 4 days - 7 in 8 days

MC-100b: 6800 meters - 0.26 - 1 in 4 days - 2 in 8 days - 4 in 16 days

Mon Calamari Super Cruiser: 7500 meters - 0.24 - 1 in 5 days - 2 in 9 days

MCC-104gg: 7900 meters - 0.23 - 1 in 5 days - 2 in 9 days

MCC-150sx: 8000 meters - 0.225 - 1 in 5 days - 2 in 9 days



Starfighters
4 squads a day (1 squadron = 12 fighters)

12 squadrons in 3 days


Ship building times at a 20KM shipyard:


Capital Ships: 1.0 KM per day




Starfighters

3 squads a day (1 squadron = 12 fighters)





Fleet Battle Rules:

* You Must allow your enemy time to reply to your post
* You must first weaken a ships shields/hull before being able to destroy it
* Flag ship can only be damaged and destroyed if done very well
* Fighters may be destroyed in one post if done by a 4 KM ship or larger
* In dog fights between fighters, you can not destroy fighters in one post. Damage has to be spread over several posts.
* When ships are destroyed, they are destroyed forever and will stay out of following roleplaying threads. You can only use such ship in roleplaying threads set before the time line of the thread the ship was destroyed.
* When using superlasers, you must first post chargeing the laser.. then allow time for your enemy to repond. After either they respond or a day passes, you may fire the superlaser
* Sun Crushers are banned.



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