| OgreTok::BallSocket | A ball and socket joint |
| OgreTok::CapsularElement | An Element object with a specific capsular implementation |
| OgreTok::CollisionInfo | |
| OgreTok::CubicElement | An Element object with a specific cubic implementation |
| OgreTok::DynamicBox | A dynamic box shaped object |
| OgreTok::DynamicCapsule | A dynamic capsule shaped object |
| OgreTok::DynamicComplex | A complex DynamicObject |
| OgreTok::DynamicFragment | A DynamicObject created when an Element breaks off from another DynamicObject |
| OgreTok::DynamicObject | Adds abstraction of Tokamak's neRigidBody to the PhysicalObject class |
| OgreTok::DynamicSphere | A dynamic sphere shaped object |
| OgreTok::Element | A geometric element |
| OgreTok::Hinge | A hinge joint |
| OgreTok::Joint | A joint |
| OgreTok::Object | Abstracts Ogre's Entity and SceneNode classes into a single class |
| OgreTok::OgreTokAllocator | A variation on Tokamak's default memory allocator |
| OgreTok::PhysicalObject | Provides a base class for the various objec types by abstracting out tedious function changes |
| OgreTok::Simulation | Manages the dynamics of all objects with physical properties within a given program |
| OgreTok::SphericalElement | An Element object with a specific spherical implementation |
| OgreTok::StaticBox | A static box |
| OgreTok::StaticCapsule | A static capsule |
| OgreTok::StaticComplex | A complex StaticObject |
| OgreTok::StaticObject | Adds abstraction of Tokamak's neAnimatedBody to the PhysicalObject class |
| OgreTok::StaticSphere | A static sphere |
| OgreTok::Surface | A dynamic box shaped object |
| OgreTok::TriMesh | A triangle mesh for Tokamak collision with static world geometry |
1.3.5