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OgreTok Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
OgreTok::BallSocketA ball and socket joint
OgreTok::CapsularElementAn Element object with a specific capsular implementation
OgreTok::CollisionInfo
OgreTok::CubicElementAn Element object with a specific cubic implementation
OgreTok::DynamicBoxA dynamic box shaped object
OgreTok::DynamicCapsuleA dynamic capsule shaped object
OgreTok::DynamicComplexA complex DynamicObject
OgreTok::DynamicFragmentA DynamicObject created when an Element breaks off from another DynamicObject
OgreTok::DynamicObjectAdds abstraction of Tokamak's neRigidBody to the PhysicalObject class
OgreTok::DynamicSphereA dynamic sphere shaped object
OgreTok::ElementA geometric element
OgreTok::HingeA hinge joint
OgreTok::JointA joint
OgreTok::ObjectAbstracts Ogre's Entity and SceneNode classes into a single class
OgreTok::OgreTokAllocatorA variation on Tokamak's default memory allocator
OgreTok::PhysicalObjectProvides a base class for the various objec types by abstracting out tedious function changes
OgreTok::SimulationManages the dynamics of all objects with physical properties within a given program
OgreTok::SphericalElementAn Element object with a specific spherical implementation
OgreTok::StaticBoxA static box
OgreTok::StaticCapsuleA static capsule
OgreTok::StaticComplexA complex StaticObject
OgreTok::StaticObjectAdds abstraction of Tokamak's neAnimatedBody to the PhysicalObject class
OgreTok::StaticSphereA static sphere
OgreTok::SurfaceA dynamic box shaped object
OgreTok::TriMeshA triangle mesh for Tokamak collision with static world geometry

Generated on Fri Feb 20 11:53:07 2004 for OgreTok by doxygen 1.3.5