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The purpose of the OgreTok library is to provide a simple interface
for physical modelling using the OGRE rendering engine
and Tokamak physics engine. It does this by
abstracting the OGRE graphical objects and the Tokamak physical objects
into a set of seamless object classes.
OgreTok may not suit everyone's needs. It is a work in progress and as
such is not guaranteed to A) work or B) suit any particular need.
It was developed primarily suit my own project's specifications for
physical modelling. However, it is easily extensible and can be altered
to suit many different situations. It does give up a certain amount of
functionality in exchange for it's simplicity. If your application
requires detailed, extremely specific physics solutions you should
probably be looking at a custom ODE
implementation anyway. Tokamak is a fine physics system, but ODE is
unarguably more flexible (at the cost of being considerably harder to
use). Regardless of that, I hope OgreTok is a learning experiance on some
level (my primary goal). If you use it in something interesting I would be
very interested in hearing what and I'm sure the Tokamak and OGRE teams
would be as well.
Cheers,
staringmonkey
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