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About Ogre|Tok

The purpose of the OgreTok library is to provide a simple interface for physical modelling using the OGRE rendering engine and Tokamak physics engine. It does this by abstracting the OGRE graphical objects and the Tokamak physical objects into a set of seamless object classes.

OgreTok may not suit everyone's needs. It is a work in progress and as such is not guaranteed to A) work or B) suit any particular need. It was developed primarily suit my own project's specifications for physical modelling. However, it is easily extensible and can be altered to suit many different situations. It does give up a certain amount of functionality in exchange for it's simplicity. If your application requires detailed, extremely specific physics solutions you should probably be looking at a custom ODE implementation anyway. Tokamak is a fine physics system, but ODE is unarguably more flexible (at the cost of being considerably harder to use). Regardless of that, I hope OgreTok is a learning experiance on some level (my primary goal). If you use it in something interesting I would be very interested in hearing what and I'm sure the Tokamak and OGRE teams would be as well.

Cheers,
staringmonkey

 
I've changed my mind...