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What's Plaza Raid mod?
History
Plaza Raid Mod was found by Underground in early December 2003. It
was the first mod made by me for
Max Payne 2 : The Fall of Max Payne. The first version of
the mod, version 0.6 Alpha, was released just few days later but
limited only to 3DRealms forum community. Even though it contains so many
bugs and glitches, the first version of Plaza Raid Mod (PR mod) got
good respond from the public. The second version of the mod, version
1.0, was released on late December 2003, and unlike the first version,
it was released but not limited only to 3DRealms forum community, but also
to all Max Payne 2 community. It also got positive respond from the
public, despite some minor problems that occur in some computer. The
latest version, Plaza Raid Mod version 1.4, was released on 5 July
2004 and the development process took 6 months. It offers many new
features such as new Dead Man Walking level, new tutorial level, expanded
Plaza Raid level, and of course with fix
to the previous bugs and glitches within the mod. During the develop-ment process of
this version,
Deflex joined Plaza Raid Mod and soon became Co-Leader with job
mainly on mapping, modelling, and skinning. However, Deflex quitted the
project just few days before the version 1.4 release.
Gameplay
Plaza Raid Mod (PR Mod) offers a new experience for Max Payne 2 with its Plaza
Raid Level, a new Dead Man Walking level, and a tutorial level. Basically, the
whole idea of this mod is about Max Payne being a police team member to strike
Iron Plaza, which has been occupied by armed bad guys (cleaners). Your primary
objective is to kill Kaufman (cleaner leader). To play Plaza Raid level, simply click 'Start Plaza Raid'
on the main menu. To play Tutorial level, simply click 'How to Play'.
And, to play Plaza Lobby Dead Man Walking level, click 'Plaza Lobby' on
Dead Man Walking menu (you must first finish the game in Detective mode in
order to access Dead Man Walking).
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New features and changes
Version 1.4:
-Larger and more complex level, consisting of:
1.Office Complex // excluded in this version
2.Shopping Centre
3.Subway Station
-New Plaza Lobby Dead Man Walking level (plus 2 additional DMW levels)
-New sound for 9mm Pistol, Ingram, Pump Shotgun and AK47
-The building (plaza) now has a name: Iron Plaza
-New tutorial level
-Police trouser and Max police cloth modified
-Tweaked painkiller
-Tweaked bullet-time settings (again)
-New bullet-time music
-Some weapons damage power have been increased (including sniper and
Dragunov)
-And many more...
Version 1.0:
-Larger and better level, more
places to go
-More enemies and many new objects for cover
-Max now use NYPD cloth
-New sound for AK47, ColtCommando, Sniper, MP5 and Desert Eagle
-Police now have voice style of black ops (stay frosty!)
-More secret items (ammo, painkiller, etc)
-New Plaza Raid loading screen
-Tweaked bullet-time (Shootdodge now requires bullet-time)
-Numerous bugs fixed
-And many more...
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Known Issues
Game Slowdown
Complaint has been received from some people about slowdown (lag) when
playing Plaza Raid Mod level additions, particularly Plaza Raid level
during certain part in the game. It
happened mostly on low-end computers. We have tried to reduce and modify
some things from these levels to make things run smoother. However, we
highly recommended that at least your computer meets Max Payne 2
recommended system requirements (can be found in Max Payne 2 Readme)
to avoid slowdown.
Mipmaps/DDS error
Some people have been known to get problem playing Plaza Raid level
by getting the following error message:
Exception:
Failed to peel mipmaps from DDS image: "DDS
doesn't have full mipmap pyramid!"
Closing...
To fix this error:
1. Go to Options in Max Payne 2 startup screen
2. Under Video Settings, change both Texture Color Depth and
Texture Resolution to High (see picture below).

(Credit goes to The system for the solution)
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Help needed!
For the next release, which is going to be a
major changes, I will need a lot of help. First, I need someone who's good
at building design or at least knows what's plaza architect (combined of
shopping centre and office) looks like. Second, I'll also need people who
can find the right texture and wants to give the texture for it.
I'll also
need people who are good at modding and can do some complicated things
which is hard to do (animating, making complex prefab, coding). Of
course, you'll get full credit for it. Contact me
by email |
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Copyright 2003-2004 Plaza Raid Mod Team
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